#include<stdio.h>
#include<ctype.h>
#include<conio.h>
#include<math.h>
int main()
{
int x[]={0,0,0,0};
int y[]={0,0,0,0};
int i=0;
int VarX=0, VarY=0;
int Size=sizeof(x)/sizeof(int);
clrscr();
printf("Size of x: %d\n",Size);
for (i=0;i<3;i++)
{
printf("Enter X[%d]:",i);
scanf("%d",&x[i]);
printf("Enter Y[%d]:",i);
scanf("%d",&y[i]);
}
printf(" \n Enetr the Co-ordinates of the Fourth Point \n");
printf("\n Enter X[3] : ");
scanf("%d" , &x[3]);
printf(" \n Enter Y[3] : " );
scanf("%d", &y[3]);
for (i=0;i<4;i++)
{
printf("X[%d] Y[%d] = [%d] [%d] \n",i,i,x[i],y[i]);
}
i=0;
if ( ( (x[i]<=x[3] ) && ( x[i+1]>=x[3])) || ( (x[i+1]<=x[3]) && (x[i]>=x[3])) )
{
VarX=1;}
else if( ( (x[i+1]<=x[3]) && (x[i+2]>=x[3])) || ((x[i+2]<=x[3]) && (x[i+1]>=x[3])) )
{ VarX=1; }
else if ( ((x[i+2]<=x[3] && x[0]>=x[3])) || ((x[0]<=x[3] && x[i+2]>=x[3])))
{ VarX=1; }
printf(" \n The Value of VarX is :%d ",VarX);
i=0;
if ( ((y[i]<=y[3]) && (y[i+1]>=y[3])) || ((y[i+1]<=y[3]) && (y[i]>=y[3])) )
{ VarY=1;}
else if( ((y[i+1]<=y[3]) && (y[i+2]>=y[3])) || ((y[i+2]<=y[3]) && (y[i+1]>=y[3])) )
{ VarY=1; }
else if ( ((y[i+2]<=y[3]) && (y[0]>=y[3])) || ((y[0]<=y[3]) && (y[i+2]>=y[3])) )
{
VarY=1;
}
printf("\n The Value of VarY is %d " , VarY);
if (VarX && VarY )
{ printf(" The Point X[4] Y[4] is in side the Triangle .....\n");}
else { printf( "\n The Point is not Inside Triangle ....\n");}
getch();
return(0);
}
Programming takes discipline. Good programming takes a lot of discipline, a large number of principles, and standard, defensive ways of doing things right. No programming technique solves all problems. No programming language produces only correct results. No programmer should start each project from scratch
Saturday, February 16, 2013
To Check Whether the Given Point P is inside a Triangle or Not.
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